Thursday, April 16, 2009

Official Dota Allstars Map 6.60 Download and Changelogs Update

Official Dota Allstars Map 6.60 Download and Changelogs Update.Everybody loves playing dota and I can't wait of Dota all-stars map 6.60 will be released by Icefrog. I'm so excited to see the new heroes (Batrider and Tauren Chieftain) coming in in Dota 6.60. You may check the news and updates that I found from Icefrog.

Dota 6.60 Update 7 from IceFrog:

Hey guys. I'm here to give a quick update on development status. I'm still working very hard each day to try and get Dota 6.60 to you guys as soon as possible, I know you are all waiting. While there are indeed new heroes and items in the next version, there are also lots of hero and item remakes which can be very time consuming to get right sometimes.

For Heroes, the main challenge is getting just the right mix of changes and new abilities that will both keep the existing fans of that hero happy and satisfied while also making the hero more enjoyable to other players. There are many heroes getting at least one changed ability this time around, but not every change ends up making it to the final version if they don't pass those requirements after some play testing. For Items, whenever one is added or changed, all other items need to get checked. Sometimes older items require more changes to be consistent with other game balance adjustments that are done. This is a process that items go through many times during the beta phase and it makes the exact timing of updates a bit hard to predict because the goal isn't to just change something, but to make sure it offers something enjoyable to the players in the end.

Of course there will also be lots of balance improvements as well, and not just new/remade heroes and items. However, to try and make up for the long wait, I'll share with you guys some more specific information about the next version.

Aghanim's Scepter has been remade and in addition to its new functionality, it will also provide ultimate upgrades to many other heroes that didn't get it before (and not just Intelligence heroes).

Another new feature is a dynamic terrain morphing command available on a per user basis (including trees). For example, you will be able to change to snow terrain and snow trees at any point in the game while the other players are still using the standard forest theme. The way the new system has been developed allows easy addition of more terrains without much work, so if there is a specific terrain style you like, let me know.

Thanks again for the patience, I'll do my best to give you guys an update as soon as it feels ready and when it is only a day or two away from release. My hope is that it doesn't take too much longer. I've also been receiving some pretty nice ideas through the email, so keep them coming.

Dota 6.60 Update 6 from IceFrog:

I traditionally do custom maps each year for this day but I've decided to skip it this time. I know some of you look forward to it. There is a lot of demand to get Dota Allstars 6.60 ready asap, so I felt that it would be more appropriate to focus all my effort on that instead. I'll make it up to you guys next year :)

A lot of players always ask me why I don't publish release dates ahead of time. I don't do it to build suspense or to keep players waiting, the main reason I don't is because it is hard to actually be sure of a date and if it is missed players become upset.

I will make sure to post here more often in the near future to keep you guys in the loop on the development and maybe give a sneak preview or two. While I can't give an exact date like I said above, I will try to let you guys know when it is a couple of days away from release and is in final translation mode.

My main focus is the quality of the changed or added content and to make sure that the gameplay overall is taking a step forward and not backwards. Sometimes things need to be redone multiple times to achieve those goals which is why it is hard to predict. That being said, Dota 6.60 has the a very large number of changes and improvements to the game. I think it will be worth the wait.

Update: Some people emailed confused what my post meant. April 1st is a day where some people post fake things on the net for fun. The last few years I did fake maps for this that people liked playing. I didn't do a fake map this year.

Dota 6.60 Update 6 (from IceFrog):-

I figured I'd take a short break from coding to give you guys a sneak peak at one of the new features in the upcoming version.

It is basically a new game mode that is a mix of RD and CM. Each team has one captain that is responsible for the drafting phase. The game starts with a hero pool of 22 (2 more than RD) presented in a circle. The captains start off by banning 1 hero each and then they move on to drafting heroes for their team. The order of each phase alternates like CM. After the heroes have been chosen by the captains, they are placed in the starting area and each player gets to choose which hero he wants to play with.

The exact size of the hero pool and the ban count are not final yet, so I'd like to hear any input you might have on this. The goal for the mode is to provide the gamers that prefer playing with a small hero selection the ability to enjoy the drafting experience that takes place in competitive CM games.

Dota 6.60 Update 5 (from IceFrog):

I'm hoping to add some team-only sounds in the next version for when an ally gets a rune (it would announce which specific rune it is that he got). This has been requested before by a lot of players, but the main problem is that I don't have any appropriate sounds to use for them right now.

I've tried some of the Quake/Unreal ones that people usually suggest, but they would require some modifications before they could fit in with the other sounds. If anyone has experience with sound development and can either adjust those ones to fit DotA or just make new ones send me an email. Also, if there are other sounds that you find online and think would work in DotA, let me know.

Dota 6.60 Update 4 (from IceFrog):

One issue I'm debating right now is the current tavern layout. I am trying to improve it so that it is easier for players to quickly find their heroes and in small part to make more room.

There are a few different options, ranging from making just one tavern area and sorting by classes (3 taverns per class [9 total], and then making heroes available or not available based on the game mode) to other ideas like 5 taverns for each side [10 total] with Int/Str/Agi/Hybrid/Hybrid. Hybrid is a bit hard to define though and might not be intuitive for all players. Another option is to have 2 taverns for each class on each side [12 total], but that comes with its share issues as well.

Let me know what you guys think of these different options and if you have any other recommendations to consider.

Also, as I mentioned in the Dota 6.59d change log, if anyone has any other suggestions for the things you would like to see in either Dota 6.60 or the versions that follow, please let me know.

Dota 6.60 Update 3 (from IceFrog):

I'll probably be releasing Dota 6.59d in a day or two. There are a couple bugs/exploits that started appearing recently. While I know that some players don't like to keep downloading new maps, I think is best to fix this now instead of holding it off for Dota 6.60 so it isn't too rushed.

That being said, I'm still working very actively on Dota 6.60 development since I got my hardware problems fixed. I'll try to post a preview for it when it is close to release.

There will also be a few new language translations available at getdota.com when Dota Allstars 6.60 is published. The site has been updated to more easily support the addition of extra languages with localized pages for each one. If your language doesn't appear at that point and you want to help translate, send me an email.

Dota 6.60 Update 2 (from IceFrog):

While I'm posting this, I'll give a brief update regarding the next version because many people have been emailing asking about it. I've had lots of hardware problems in the past few weeks that have slowed development, but I got everything back to normal now.

The next version still has a bit more to go before it is ready, but I'll give a rough summary of what I hope to release in it. It will have at least 1 new hero, many hero remakes (mostly partial remakes not complete revamps like the recent ones), some functional improvements to existing Items, Hero balance changes and a new mode or two. There is a chance that a new Item will make it through to the final version as well, but it's hard to say with any certainty.



Dota 6.60 Update 1 (from IceFrog):

Thanks everyone for being so patient! Don't worry, DotA 6.60 is almost out, please continue waiting - I want this release to be very sucessful, and would hate to disappoint you guys :) Please give me your support, and understand the difficulties of balancing new heroes.

I feel really bad for keeping you guys waiting, but I don't really want to reveal anything about my release until the end - to me it's like a work of art :) Please visit www.icefrog.com for any future updates! I know I haven't been updating recently, but that's because I've been very busy, and I'm really trying to post something within the next few days to keep you guys updated.

Finally, here's a treat for you guys, in my apology for taking so long on this release, some things I can promise you'll see:
-MUCH more recoding and optimizations! You'll be running DotA at up to 25% higher frame rates! (As reported by some of my beta-testers)
-A new game mode :D
-Reworked rune system
-Some major gameplay changes regarding the laning phase, gold distribution, teamwork, etc - this will make the game faster paced, less farming, and more of the team battles we love DotA for! This is obviously one of the biggest changes that is causing many balance issues and delaying our release, but it's worth it!
-Minor terrain tweaks. Everyone loves more juke spots and cosmetics :)
-A few reworked hero abilities. Don't think I don't notice that many heroes have very similar playstyles! I will try to rework heroes one by one, as I have been doing the past couple of versions. Stay updated on the official dota forums, and you might get a hint on who these will be =D

Finally, know that no matter how long and hard my beta-testers work, we can't find all the bugs and balance issues alone - it will be up to you guys! Developing DotA is a community effort, which is why I love you guys so much. If you don't like our release, please be patient and give as much feedback as you can, so we can make DotA as enjoyable for everyone as we can!

You may also check the Dota 6.60 Beta Map leaked (6.60 Beta 21)

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